There will be multiplayer battles, something I don’t believe is currently available. I believe you have some invincibility frames on casting skills but it’s somewhat hard to tell. There is that dodge button of sorts to help you get out of the way, like how some bosses will have this area of effect zone coloured in red. In combat, enemies can inflict status effects on you, or knockback. It doesn’t appear to tell you if you have enough stamina to run the quest, something to fix for launch. At the very least, there’s an auto repeat where you can set a number of tries and use stamina replenishing items as needed. For now, if you fail a quest, the stamina appears to be consumed regardless. There are 2 “stamina” bars, with the orange / gold one used for story or event quests, and the blue for your material grind. You can bring up to 4 consumable items to a map, and use “boost” items. ![]() There’s a Semi Auto setting but without knowing the language, I can’t be sure what I can change. The Auto Battle AI is not good at this point, as they ignore chests, won’t use Mana statues nor summon the Elemental Sprites. The maps are very slightly non-linear, with occasional branching paths that may have destructible “terrain” for treasure or Mana statues. It requires 3 of these Specials to be used, with the element depending on the first used Special, or the majority element e.g.: Your Specials can be used once charged up to 100%, which then contributes to a Elemental Sprite summoning in the top right. You should be able to bring up to 4 skills, besides your auto attack and your Special. There’s no virtual joystick, while the skills are on the lower right of the screen. You can simply tap on their portrait to swap them in. You can bring up to 6 characters in a party, 3 of whom will appear on the field at any time. GAMEPLAYĮchoes of Mana is a 2D side-scrolling action game at its core. The menus are alright, with some of the difficulty coming from not understanding the language. The spritework aren’t pixels, 3D or chibi, basically rigging 2D art to move around a side-scrolling 2D plane. I believe that the stages use slightly arranged tracks of the featured game’s OST, but I’m not too confident on the games outside of Legend of Mana.įollow us on Twitter Follow and Tweet us Tweet to colours are mostly vibrant and colourful, as I would expect of this series, really. Speaking of the music, I have no complaints. One nice touch is that high rarity characters you summon are also accompanied by their game’s main menu music. Whether the effects are applied to characters who have been raised to that star level, I can’t tell as yet. ![]() The characters here are fully voiced with animated sprites.įrom what I can see, 3- and 4-star characters have some light Live2D effects when in their details screen, with lower rarities remaining static. You can see the opposite gender protagonist here, and characters you have in your roster. ![]() ![]() Sprites have some animations, for blinking and mouth flaps. If you choose to skip the story section, you can actually read the entire text log instead of a summary. At this juncture, it’s hard to determine if the game’s story will be fully voiced, as some oddities with the Auto play cut off actual voiced dialogue, while the other characters are either silent (the protagonist) or stock clips. Unlike my time during the Alchemy Stars closed beta, the English text is an oddity rather than throughout, so I basically understand nothing. The closed beta is in Japanese only, with some of the text boxes strangely rendered in English.
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